Assembling a location from ready-made assets.
Setting up lighting and VFX effects in the location.
In the ruined hospital, an atmosphere of apocalyptic nightmare reigns. The walls, peeling away, seem to bear witness to the ravages of time and the terrible tragedy that unfolded here. The rooms are permeated with the scent of decaying antiquity, mixed with the metallic tinge of blood that hangs heavily in the air.
The floors are covered in a layer of dust and shards, while the splattered blood creates grim patterns on the cracked tiles. Gloomy corridors lead to abandoned wards where, like shadows, lie the outstretched bodies of those who could not escape their fate.
Scattered medical instruments and equipment throughout the hospital now resemble silent witnesses to a terrible struggle with an unknown foe. They are abandoned in haste, as if the final cries of desperation.
Through the broken and faded windows, the rays of dying light penetrate, casting shadows of the past within the rooms. The air is filled with a heavy silence, interrupted only by the whisper of the wind, rustling tatters of curtains and clouds of dust.
This hospital, once a source of hope and healing, has now transformed into a somber testament to a tragic event, etched into its crumbling walls.