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Dmitriy Pavlov
Dmitriy Pavlov
Level Artist | Environment Artist
Almaty, Kazakhstan

Summary

Proficient in Unrel Engine 4/5
Average knowledge Unity / Lumberyard / Dagor

Designing, creating and testing levels.
Development of player behavior models and game balance of levels.
Generation of additional content and features to create an interesting and varied passage of locations.
Creation of project documentation: technical specifications, concepts.
Setting up lighting and VFX effects in the location.

Creation of a landscape level in the World Creator.
Development of location concepts.
Level blockout creation.

Proficient in 3D Max, Substance painter

Stage & Set Design.

Design and create floor plans, elevations, schematics, details, sketches and 3D modeling necessary to communicate design vision in partnership with team collaborators, agencies and internal departments.

Comprehensive knowledge of 2D technical skills in AutoCAD.

Proficient in Adobe Illustrator, Adobe Photoshop, Adobe lightroom and Corel Draw.

Basic knowledge Adobe Premiere, Adobe After Effects

Strong project management aptitude to manage multiple projects.

Knowledgeable of basic fixtures, construction detail and fabrication methods.

General knowledge of live entertainment and Insomniac brands and shows.

Determine stage designs, stage structures, and build schedules for selected festivals and concerts.

Skills

Level DesignUnrealEngine3D ModelingTexturingGame DesignGame DevelopmentUI DesignDrawingProject ManagementunrealPBR TexturingEnvironment Design

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
CRYENGINE
CRYENGINE
World Creator
World Creator
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Adobe Lightroom
Adobe Lightroom
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
AutoCAD
AutoCAD
Quixel Suite
Quixel Suite
Sketchfab
Sketchfab
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Vegas Pro
Vegas Pro

Experience

  • Environment Artist at Gaijin Entertainment
    Almaty, Kazakhstan
    January 2023 - Present

  • Art Lead | Lead Level Designer at Red Pad Games
    Almaty, Kazakhstan
    May 2021 - December 2022

    Art lead:

    Leading a fully-remote production group (17 people, full cycle of 3D character production / level props (Nanite system UE5) production: 2D, 3D, render, animation, UI)

    Providing feedback to the art department.

    Design NPC development and mechanics are completely with the GD department.

    Lead level Designer:

    Designing, creating and testing levels.

    Development and work with lighting on locations to create an atmosphere.

    Development of player behavior models and game balance of levels.

    Generation of additional content and features to create an interesting and varied passage of locations.

    Creation of project documentation: technical specifications, concepts.

    Experience in optimizing shaders and working with a profiler.

    Creating your own master materials for assets.

    Assembling a location from ready-made assets.

    Setting up lighting and VFX effects in the location.

    Creation of a landscape level in the World Creator.

    Development of the concept map 32km2.

    Development of location concepts.

    Level blockout creation.

    Team management.

  • Level designer at 7Rivrers Studio
    Almaty, Kazakhstan
    June 2021 - Present

    Designing, creating and testing levels.

    Development of player behavior models and game balance of levels.

    Generation of additional content and features to create an interesting and varied passage of locations.

    Creation of project documentation: technical specifications, concepts.

    Assembling a location from ready-made assets.

    Setting up lighting and VFX effects in the location.

    Creation of a landscape level in the World Creator.

    Development of the concept map 32km2.

    Development of location concepts.

    Level blockout creation.

    Team management.

  • Level Designer at FeelFree Interactive
    St.Petersburg, Russia
    August 2020 - September 2021

    Designing, creating and testing levels.

    Development of player behavior models and game balance of levels.

    Creation of project documentation: technical specifications, concepts.

    Assembling a location from ready-made assets.

    Setting up lighting and VFX effects in the location.

    Level blockout creation.

    Creating shaders in UE4.

    Work with Blueprints in UE4.

  • Level Designer | Game Designer | Art Lead at Chameleon Games Studio
    Almaty, Kazakhstan
    January 2017 - April 2018

    General manager for creating interactive applications and video games.

    Development of the concept and project work plan.

    Development and selection of the visual style of the project.

    Full control over the development team, and solving problems at various levels (Technical, graphic, system).

    Creating concepts and working with the game balance.

    3D modeling and texturing of project components for development.

    Set up game mechanics, create levels.

  • Creative director | Stage Designer at Energy Nation
    Almaty, Kazakhstan
    January 2016 - December 2019

    Development of scenography and technical specifications for concerts, corporate events and private events.

    Installation control for events.

    Creative, and individual development of events. Writing a script, developing decor projects and concepts for the evening.

    Preparation of presentations and proposals for clients.

    Design development of printing and industrial products

    Development of presentations (designs and infographics)

    Development of designs and basic visual constants of advertising and printing products

  • Senior Interior Designer at Freelance
    Almaty, Kazakhstan
    February 2020 - Present

    Development of working drawings in Autocad for design projects

    Departure to objects, measurements, clarification of those conditions, field supervision

    Negotiations with clients

    3D rendering in Unreal Engine

  • Stage Designer at KDV Show Service | DP Stage design
    Almaty, Kazakhstan
    October 2018 - Present

    https://www.behance.net/JarheadSandman

    Development of scenography and technical specifications for concerts, corporate events and private events.

    Work in unreal engine 4/5 with DMX and Blue Prints.

    Design and create floor plans, elevations, schematics, details, sketches and 3D modeling necessary to communicate design vision in partnership with team collaborators, agencies and internal departments.

    Creative, and individual development of events.

    Development stage decor projects.

    3D modeling and texturing of project components for development.

    Development and selection of the visual style of the project.

    Stage & Set Design.

  • Architecture Visualizatior at Frame studio
    Almaty, Kazakhstan
    January 2021 - May 2021

    Development of artistic 3D visualization of exteriors - Residential complexes, office buildings, parks, private houses, Common areas

    Responsibilities:

    3D modeling

    Texturing

    Lighting, composition

    Post-processing renders

    Knowledge of the programms:

    3ds Max (Corona renderer)

    AutoCAD

    Sketch up

    Photoshop

  • Californication at Interior designer
    Almaty, Kazakhstan
    November 2013 - March 2014

    Departure to objects, measurements, clarification of those conditions, field supervision

    Negotiations with clients