Proficient in Unrel Engine 4/5
Average knowledge Unity / Lumberyard / Dagor
Designing, creating and testing levels.
Development of player behavior models and game balance of levels.
Generation of additional content and features to create an interesting and varied passage of locations.
Creation of project documentation: technical specifications, concepts.
Setting up lighting and VFX effects in the location.
Creation of a landscape level in the World Creator.
Development of location concepts.
Level blockout creation.
Proficient in 3D Max, Substance painter
Stage & Set Design.
Design and create floor plans, elevations, schematics, details, sketches and 3D modeling necessary to communicate design vision in partnership with team collaborators, agencies and internal departments.
Comprehensive knowledge of 2D technical skills in AutoCAD.
Proficient in Adobe Illustrator, Adobe Photoshop, Adobe lightroom and Corel Draw.
Basic knowledge Adobe Premiere, Adobe After Effects
Strong project management aptitude to manage multiple projects.
Knowledgeable of basic fixtures, construction detail and fabrication methods.
General knowledge of live entertainment and Insomniac brands and shows.
Determine stage designs, stage structures, and build schedules for selected festivals and concerts.
Art lead:
Leading a fully-remote production group (17 people, full cycle of 3D character production / level props (Nanite system UE5) production: 2D, 3D, render, animation, UI)
Providing feedback to the art department.
Design NPC development and mechanics are completely with the GD department.
Lead level Designer:
Designing, creating and testing levels.
Development and work with lighting on locations to create an atmosphere.
Development of player behavior models and game balance of levels.
Generation of additional content and features to create an interesting and varied passage of locations.
Creation of project documentation: technical specifications, concepts.
Experience in optimizing shaders and working with a profiler.
Creating your own master materials for assets.
Assembling a location from ready-made assets.
Setting up lighting and VFX effects in the location.
Creation of a landscape level in the World Creator.
Development of the concept map 32km2.
Development of location concepts.
Level blockout creation.
Team management.
Designing, creating and testing levels.
Development of player behavior models and game balance of levels.
Generation of additional content and features to create an interesting and varied passage of locations.
Creation of project documentation: technical specifications, concepts.
Assembling a location from ready-made assets.
Setting up lighting and VFX effects in the location.
Creation of a landscape level in the World Creator.
Development of the concept map 32km2.
Development of location concepts.
Level blockout creation.
Team management.
Designing, creating and testing levels.
Development of player behavior models and game balance of levels.
Creation of project documentation: technical specifications, concepts.
Assembling a location from ready-made assets.
Setting up lighting and VFX effects in the location.
Level blockout creation.
Creating shaders in UE4.
Work with Blueprints in UE4.
General manager for creating interactive applications and video games.
Development of the concept and project work plan.
Development and selection of the visual style of the project.
Full control over the development team, and solving problems at various levels (Technical, graphic, system).
Creating concepts and working with the game balance.
3D modeling and texturing of project components for development.
Set up game mechanics, create levels.
Development of scenography and technical specifications for concerts, corporate events and private events.
Installation control for events.
Creative, and individual development of events. Writing a script, developing decor projects and concepts for the evening.
Preparation of presentations and proposals for clients.
Design development of printing and industrial products
Development of presentations (designs and infographics)
Development of designs and basic visual constants of advertising and printing products
Development of working drawings in Autocad for design projects
Departure to objects, measurements, clarification of those conditions, field supervision
Negotiations with clients
3D rendering in Unreal Engine
https://www.behance.net/JarheadSandman
Development of scenography and technical specifications for concerts, corporate events and private events.
Work in unreal engine 4/5 with DMX and Blue Prints.
Design and create floor plans, elevations, schematics, details, sketches and 3D modeling necessary to communicate design vision in partnership with team collaborators, agencies and internal departments.
Creative, and individual development of events.
Development stage decor projects.
3D modeling and texturing of project components for development.
Development and selection of the visual style of the project.
Stage & Set Design.
Development of artistic 3D visualization of exteriors - Residential complexes, office buildings, parks, private houses, Common areas
Responsibilities:
3D modeling
Texturing
Lighting, composition
Post-processing renders
Knowledge of the programms:
3ds Max (Corona renderer)
AutoCAD
Sketch up
Photoshop
Departure to objects, measurements, clarification of those conditions, field supervision
Negotiations with clients