Enlisted - Normandy Ardennes
https://enlisted.net/en/news/show/645-new-battlefield-ardennes-en/#!/
https://www.youtube.com/watch?v=JRr8_dleYhU
Location Concept Development:
-Define the overall theme and style of the location.
-Specify the main features and characteristics of the world within the location.
-Develop a general plan for the placement of key elements.
Location Reference Gathering:
-Conduct research on existing similar places in the real world or other projects.
-Collect images, videos, and other materials for inspiration and accurate detail reproduction.
Landscape Creation:
-Use specialized tools to shape the terrain and geography of the location.
-Add elements such as water bodies, mountains, forests, etc., in line with the concept.
Mission Concept Development:
-Define the main tasks and goals that players will undertake in the location.
-Create a connected narrative and context for the missions.
Biome Creation:
-Highlight different zones in the location with unique biome specifications.
-Develop characteristic natural elements for each biome.
Vegetation Work:
-Add diverse plants and vegetation according to biomes.
-Consider visual and mechanical aspects of plants (e.g., interactivity).
Point Blocking:
-Identify key points and areas in the location.
-Place objects and elements for the basic level layout.
Point Detailing:
-Add details and elements, refining the visual perception of each point.
-Pay attention to textures, lighting, and decorative elements.
Compilation of Lists, Tasks, and Selection of References for New Assets:
-Identify necessary objects and elements to enhance the location.
-Create task lists and gather references for new 3D models and textures.
Location Optimization:
-Evaluate game performance and optimize the location as needed.
-Consider the level of detail, the number of objects, and lighting.
Setting up GPU objects and their optimization