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Enlisted | Manchuria city

Enlisted – “Far Eastern Front” Update New Location – Manchuria
https://enlisted.net/en/news/show/995-update-far-eastern-front-en/#!/
Key Features:

Multi-layered environment structure: forest areas, mountainous elevation
changes, and hilly fields transitioning into dense urban development.

Use of natural cover.

Team

Level Artist / Location Lead – Dmitriy Pavlov Level Artists – Stanislav
Lobachev, Artem Gafurov Game Design – Marat Ziatdinov Asset Managers –
Alexey Vlasov, Mihail Sinko, Victoria Panchenko, Mark Trefilov Texture
Artist – Aleksandra Lazarenko Art Direction – Dmitriy Pavlov

List of my contributions to the location:

Concept & Preparation

- Location concept development
- Reference research
- Blocking of key gameplay points
- Research, task creation, and reference selection for new assets
- Research, task creation, and reference selection for new textures
and materials
- Vegetation research for the region and reference selection
- New graph setup for the location
- Gaea graphs

Landscape & Biomes

- Landscape blocking
- Landscape creation
- Landscape erosion generation using Gaea
- Location biome setup
- New rock decals
- New road texture
- Creation of landscape classes and vegetation setup
- Small rivers and streams

Detailing & Environment

- Capture point detailing
- Player respawn setup
- Infantry and vehicle pathing, as well as cover placement
- GPU object setup
- Environmental effects on the location
- Setup of different weather types

UI & Interface

- Minimap creation
- Preparation of loading screens for the new location
- Preparation of screenshots for location promotion

Optimization

- Location optimization
- Bug fixing